Monday, 1 April 2013

Planning 30 second track.

After a lot of research into appropriate sounds on various internet libraries and in the sound library in the university I have gathered all of my sounds i need.

After a lot of deliberation i have decided to split the 30 seconds into 10 second slots for the 3 aspects of the passage. The three divisions are outside the hotel in its hay day, inside the hotel with all the loud people, and then the realisation of the character when he opens his eyes and realises he is in a quiet empty room.


The official list includes:


Part 1: First 10 seconds

Ambience:
Desert sounds - from sound work shop with Joe Left and Right ear sound
Bird evening singling
Car's pulling up
Car doors shutting
People walking
Horse walking
Horse neigh
Butler - 'Welcome'
Front door opening

Part 2: 10s-20seconds

An American restaurant to go with the american theme
A bell ring - front desk
Glasses clashing
People laughing

Part 3: 20-30seconds

Wind chimes
Buzzing electricity
Slight wind
A humming sound
and then burns out to silence.




Monday, 25 March 2013

Sound Work Shop

Today i attended a sound workshop run by a lecturer called Joe, who i have had some lessons with last year. Unfortunately i missed the last lesson due to being ill but from what i head today they spoke about diegetic and non-diegetic sounds.

Diegetic sounds:

Sound whose source is visible on the screen or whose source is implied to be present by the action of the film: 
  • voices of characters 
  • sounds made by objects in the story 
  • music represented as coming from instruments in the story space ( = source music)
Diegetic sound is any sound presented as originated from source within the film's world 
Digetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame. 
Another term for diegetic sound is actual sound  
    Diegesis is a Greek word for "recounted story" 
    The film's diegesis is the total world of the story action  

Non-Diegetic sounds:

Sound whose source is neither visible on the screen nor has been implied to be present in the action: 
  • narrator's commentary
  • sound effects which is added for the dramatic effect
  • mood music
Non-diegetic sound is represented as coming from the a source outside story space. 
The distinction between diegetic or non-diegetic sound depends on our understanding of the conventions of film viewing and listening.  We know of that certain sounds are represented as coming from the story world, while others are  represented as coming from outside the space of the story events.  A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy). 
Another term for non-diegetic sound is commentary sound


(http://filmsound.org/terminology/diegetic.htm)

Today we were told to download some files from the UCA website in the DDD section and then import the files onto the Abobe Audition which i havent used before. We have five individual files in total and .... to be finished tomorrow



Tuesday, 19 March 2013

Breaking down the scripts into possible sounds.


The beaten hotel had memories flickering from almost every corner. Drifting into short dreams, at times I thought I heard the putt-putting of old Model Ts pulling up to the lobby, dropping off elegantly gowned women accompanied by pillars of the community in cool, white tuxedos. Opulent repose, 1920s desert style. Back in 1919, when the Geronimo was built, edges of huge desert tracts were still nearby. Horses and Model Ts pulled up to the community growing around the new University of Arizona.

When dragging hours in the hotel corridors reached post-midnight hush, time secretly eased its pace. My eyelids would droop; then faint brown light oozing from dust-covered globes caught my lashes. Momentarily I’d catch the glimmer of sparkling chandeliers and the bright warmth of the old-time light bulbs. They had a filament in them that you could see clearly, and it wouldn’t hurt your eyes to look. Sometimes I fancied flickering on the dreamwalls, flames dancing in the lobby’s old fireplace. But when I opened my eyes, all I saw was a sealed up chimney and an old black and white TV sitting where the logs used to burn.

Different sounds and ambience:
  • Old Model T's
  • Lobby
  • Elegant Women
  • Pillars - well turned out -high up men
  • Horse shoes, possible horse noise
  • Carriage - wheels, possible creaking
  • Sparkling Chandeliers - possible sound of glass blowing in the wind
  • old fire places - spitting wood, cracking.

Old model T'sThe Ford Model T is an automobile that was produced by Henry Ford's Ford Motor Company from September 1908 to October 1927. It is generally regarded as the first affordable automobile, the car that opened travel to the common middle-class American; some of this was because of Ford's innovations, including assembly line production instead of individual hand crafting.The Ford Model T was named the world's most influential car of the 20th century in an international poll.









Elegant women - Im sure i can find a lot of old recording from the 1920's and even from 1920's films. definitely worth having a look at, getting a good feel for how they talk, vocabulary etc. - i should also look at what women wore in the 1920's cause this can help me get into the character of the women and decide what accent sounds right and which doesn't! 


Horse noises: A horse can whinny, scream, nicker, and even low growl. When a horse nickers it can mean that it likes something, or when its feeding time, they nicker to there feeders. When it screams it can mean a warning, an urgent call, or (GET AWAY!!!). When a horse whinnies, it may be trying to find something, answering another horse, or letting something (or someone) know that it is there. 

  • The Neigh or Whinny - A neigh sounds like a squeal followed by a nicker and is very loud.  The term whinny is also used to refer to a neigh.
  • The Nicker  -  The nicker sound is produced when a horse creates a vibrating sound with his mouth closed using the vocal cords
  • The Blow -  The blow sound is produced when a horse exhales through his nose with his mouth shut.
  • The Snort -   The snort sound is produced when a horse exhales through his nose with his mouth shut and produces a vibrating sound in the nostrils.
  • The Squeal -  A horse squeals with his mouth shut.
  • The Scream  -  A horse screams while fighting with another horse.
  • Clip clop of the horse shoes - determines pace, is the horse fast or slow? Being a cart horse i imaging it would be going at a slow pace - would i then have a man/the driver saying 'stop'? etc 

Chandeliers: i know it doesn't say in the passage that the chandeliers move in the wind but it could be nice to hear parts of the chandeliers knocking against each other - not like in titanic where they are making a racket, but just a gentle chime - imagine a wind chime for instance. It would be a delicate noise, a rather soothing noise!












Fire: Spitting - crackling, warm and intense.. fire itself does not make noise, fire from burning objects or gas causes reactions which cause noise. Example, burning wood, the wood burns to embers and cracks and boils sap. which all causes noise. In the passage it doesnt say what they used in the burning fire place, but im assuming it could have been wood - as it was a up market hotel at the time it cant have been coal as that was used for steam trains etc which was deemed a low class substance at the time (apparently)....



Friday, 1 March 2013

30 Audio Introduction


We have to create an animation ready body of work relating to sound demonstrating the key skills of recording, editing and production. We have to create a 30 second editted audio sequence based on a chapter or short passage from a book of our lecturers choice. We have no received the sequence and this is what we will be basing the audio on:


 ‘Tales from the Geronimo’ Scott Frank 


The beaten hotel had memories flickering from almost every corner. Drifting into short dreams, at times I thought I heard the putt-putting of old Model Ts pulling up to the lobby, dropping off elegantly gowned women accompanied by pillars of the community in cool, white tuxedos. Opulent repose, 1920s desert style. Back in 1919, when the Geronimo was built, edges of huge desert tracts were still nearby. Horses and Model Ts pulled up to the community growing around the new University of Arizona.

When dragging hours in the hotel corridors reached post-midnight hush, time secretly eased its pace. My eyelids would droop; then faint brown light oozing from dust-covered globes caught my lashes. Momentarily I’d catch the glimmer of sparkling chandeliers and the bright warmth of the old-time light bulbs. They had a filament in them that you could see clearly, and it wouldn’t hurt your eyes to look. Sometimes I fancied flickering on the dreamwalls, flames dancing in the lobby’s old fireplace. But when I opened my eyes, all I saw was a sealed up chimney and an old black and white TV sitting where the logs used to burn.

Tuesday, 19 February 2013

Roles within Group task lecture


Executive producer – Ron and Andy. Very hands off, ultimate decision of what gets made – name attached to companies.

Producers – bean counters, control budget. Generally tell you, get everything finished on time or they get sacked. Producers are responsible for putting together the production schedule. Make sure everybody knows what they are doing all the time.  Its about co-operation and being part of the team. Book voice talent, studios, pulling together the crew, wages, tax, insurance. They sign things off.

Director – stands between the crew and producer, director is a nurturing role, a good director will keep the team on board, so when you need to ask someone to stay on they will do so, a loyal army. Be aware of that the project requires, and what the team are good at, the director takes a project and story boards it, or a camera script and give it to a story board artist. Director is there to direct the action with in the shots to insure continuity. It’s a tough role, not very glamorous,

Animators – doing the graft, its your job to animate, when the animators feel like they have a contribution to a film works best, more passionate. A form of negotiation between the animators,  directors and producers work best.  Negotiation and compromise is the key.

Production designer – person that designs all the sets, backgrounds, over view of the charater designs, someone needs to step into this role by negotiation of the director. Everything you see on screen needs to be designed by the production designer.

Layout artists- these people generally do backgrounds, not glamorous, but essential, more of a 2D role.

Sound designer – the moment our project gets going we need to think about sound – its 50% of the film. Those of you who have a interest in sound should put themselves forward. Talk to director, what sounds do you think we need. Record dialogue, Foleys etc. No copyright issues, as it isn’t going on the web etc. But normally you have to be aware of copyright.  Carefully lease with the producer and director.

Editor – the editor should be working with the project from the start, The director would be working with the story, and break down into a camera script. Camera script – break down the story into individual shots – what action takes place and how would you frame it? Make sure you have got a nice rhythm between shots. Next stage is so block – a plan view of the set or location with the movement of characters and set. As much of the responsibility as the director – gather up all the shots as and when the come in. mail it to them on a memory stick so they can drop it into the time line, the editor and director will then short the shots.  

Monday, 11 February 2013

Notes from Lecture - short hand


·      Plot
·      Character
·      Setting
·      Point of view
·      Style, tone, language
·      Theme
·      Symbolism, allegory and image

Give our character a personality – characterization:
Protagonist – the stories man character
Antagonist – character made to conflict with protagonist
Round character – a complex fully developed character, often prone to change
Flat character – one dimensional character, typically not central to the plot.

Fictional character – strangers to us until they become fully developed. Our impression is based on visual clues – genderm age, hair colour etc
Visual – charactes appearance
Aural – the sound of the characters voice.
Interrogate out character

The more we know about our character the more we are able to know how they would react to certain situations, etc.

Start developing a  Biography – give them a name, and build a relationship with the character. Create a short biography.

Personality outline –
·      temperament,
·      Morals
·      Political stance
·      Hobbies
·      Habits
·      Quirks
·      Likes/ dislikes
·      Short / long term goals
·      Long term dreams
·      Star signs.
Inspiration:
It sometimes helps to look through newspapers, maragines, internet to find pictures and photographs.
Keep that image with you are you work, complete a brief bio beneath.
Sketh some ideas for your character work..

Develop your protagonist points of view as much as possible, this builds a sense of empathy for each piece of information uncovred through the journey of your film.

There must be a obstacle.
Secondary characters should only have one fundamental problem to solve.they don’t need to be as in depth as your protagonist. Minor chracters do not have to have any problems to solve at all. However, this is only a one minute film so we don’t need secondary characters or minor characters.

Seven standard character types:
·      Confidante – someone who the central character confides, revealing the main characters personality, thoughts and intentions – marge Simpson perhaps
·      Dynamic – changed dueing the course of the film, the change in outlook or character in permanent. Sometimes referred to as a developing character.
·      Flat Character –
·      Foil – enhance another character trough contrast – Cinderella’s grance and beauty is opposed to her nasty self centred sisters.
·      Round – well developed character who demonstrais varied and sometimes contradictory traits. Usuall dynamic but different as they demonstrate contradictions. Snape from Harry Potter??
·      Stock – a special kind of flat character, instantly recognizable, businessman or shushing librarian. They are not developed or focused in the story. Mr. Burns.

Summary of standard characters:
Some characters are too opposite and therefore cannot be considered. There fore someone cannot have a character who is flat and round, or a static yet dynamic character.

Make them  special. They don’t have to be eccentric to be engaging but should have qualities and quirks that set them apart and make them memorable.

Behavior – the behavior of a fictional character should be based on your knowledge of human psychology and your work experiences. Every character you create will bea a reflection of some aspect of yourself.

Unique – you cannot make your characters act and be like characters from other films. At the same time characters inspired buy you or the people you know should have their own identities because you and the people you know don’t live in the world of your script.

SCREEN PLAY GARY PERVES –relys completely on movement – no facial movement just body movement.

Contradictions -   once you begine to write and set your character in motion your premise and the psychology you’ve invented for your character will determine their behaniour and actions.

Don’t say it – sometimes what is left unsaid in a conversation becomes the most potent part – screen writers use dialogue subtext or what is under the text to hint at a conflict with out actually identifying it.. 

Summarise – essential skill in creating rounded believable characters comes principally from the depth of research and background that you give them.

Look at pdf on uce
Go to library get a dvd – take a character with sound turned down and study the moment. Ask yourself why do I understand what is happening?

Saturday, 2 February 2013

Notes from Lecture


Story boarding:
 What is the point of story boarding?
·      The storyboard if the first time you draw out the key scenes, and movements in your film. Without one you can never hope you have a structured narrative that makes sense! So what do we need to start?
·      Follow these basic steps to get the point of storyboarding from idea to paper:
1.     Initial concept
2.     Synopsis
3.     Story development
4.     Camera script
5.     Blocking
6.     Storyboarding.
·      Initial concept: the initial idea of a few ideas you have, it’s the theme f the film – what is it about/ from this you can take your ideas & then write it up as a story, and from there divide it up as a series of theoretical shots. For our films however, this will be a ‘seed’ of your story. Don’t try and build your film too quickly, rather start with an initial concept and then layer it up.
·      Synopsis – summary of your film
·      Story Development – once you have completed your synopsis you should have a clearer idea of the direction of your story. This development should be somewhat organic as you go back over and make alterations.
·      Camera scripting –this is a process of turning your story into a basic script which in turn you will turn into a camera script. Put simply, a camera script is where you as a director make the decision on where to cut from shot to shot based on the action and dialogue that you have written. You should start thinking at this stage about how these shots will be framed.
·      Blocking / staging – this is where you turn your idea into a plan In it you plot the position of characters and key parts of the environment. You plan where the characters move to and from. Most importantly though this is where you decide from which angle to film, or to draw your subject. You should stretch cameras looking at the subjects.  Blocking gives you a clear sense on geography.
·      The story board:
·      You should now be ready to finally produce your story. By following the stages mentioned you will arrive at this point with a clear idea as to the structure of your film, as well as how individual shows will look.
Story boarding: draft story board consist of little sketches and thumbnails, Then this is developed to a standard to present to clients and