Over the course of the second term I attended
lectures held by Andy. The main area’s we focused on were story boarding,
characters and plots, roles with in production and realistic scheduling.
First of all we concentrated on making a
good plot, this includes various factors like settings, point of views, style,
tones and languages, themes and symbolisms. We mainly focused on creating well-developed
characters. There are seven standard character types, the confidant, dynamic,
flat, foil, round, stock and static which all bring different attributes to a
story and ultimately keep it interesting and vibrant for the audience. We
mainly focused on a protagonist and antagonist. The more the audience know
about the character the easier it is for them to relate to the characters,
anticipate their reactions, emotions and emphasize accordingly. The best way to
start doing this is by making a biography for the characters. As essentially,
the only way to come up with a believable developed character is principally the
depth of research and background we have given them.
The next thing we concentrated on was
storyboarding. This is the first time we
draw out the key scenes, this helps us create a structured narrative that makes
sense, but to do this to a high standard we need to do some essential work
before hand which include; initial concept – the theme of the animation/film,
what is it about, some times it is easier to start with a seed and then layer
up everything else. The synopsis comes next, which is a summary of your film or
animation. Story development is the next stage, as you should have a clearer
idea of the direction of your production, this means you have time to check and
change anything that needs to be altered. Next comes, camera scripting, this is
when we turn out story into a script this is mainly the directors job, as this
is where you start to think about the different shots and how you want them to
be framed. Blocking is when you turn your idea into a plan, plotting the key
parts of the environment and also the positioning of your characters, its so
important to make sure that the geography is consistent. Once all these stages
are done it leads onto the story boarding.
I mentioned above about roles with in the
development of a project. Executive Producers are Andy and Ron they make the
ultimate decisions and are rather hand’s off. Producers are the bean counters.
The make a production schedule, make everybody aware of roles and gets everything
in order. The Director plays the nurturing role, they create a loyal army of
followers it’s a tough role and requires a lot of work. The animators do the
graft, when they feel like they contribute to a production it works better,
Negotiation and compromise is key to make sure they everything runs smoothly.
Other roles in the production process includes, product designer, layout
artist, sound designer, editors who all individually contribute to a project.